These playable NFTs are procedurally and randomly-generated 3D basketball players with evolving stats and a unique lifecycle that resembles a real-life basketball player’s career.
This will see the players grow from rookies to legends – reflected in their stats and rarity – and even sees them retire.
This ensures a constant rotation on teams and the economy that fosters strategic team-building over time.
Ethereum as base asset layer for MBA NFTs
Players can also decide to build their team with in-game players or bring external NFTs from approved collections and morph them into MetaSports players to build a metaverse-worthy team of any origin, style, and species.
The game will use Ethereum as its base asset layer for MBA NFTs, StarkNet as an orchestration and game reward layer, the Internet Computer for gameplay, logic, and low-value transactions, and also IPFS as a storage redundancy layer and its unique content identifiers for assets.
MetaSports Basketball will leverage Terabethia – Psychedelic’s recently announced cross-network bridge – designed to provide layer 2 functionality and port ERC standards assets, including ERC20, ERC721, or ERC 1155 tokens to the Internet Computer.
Internet Computer was developed by the Dfinity Foundation as a decentralised backbone for web3. It’s a blockchain network that acts as its own cloud, rather than depending on centralised servers like AWS. This creates a fast network that enables easier development.